Mtg-Peasant | |||
---|---|---|---|
1er | 2nd | 3eme | 4eme |
Infect | Wall Combo | Mardu Token | Temur Tron |
|
Illegal Deck |
3 Lotus Petal
3 Arcum's Astrolabe
4 Glistener Elf
1 Blight Mamba
4 Ichorclaw Myr
4 Blighted Agent
3 Seal of Strength
3 Rancor
1 Unstable Mutation
2 Mental Misstep
1 Apostle's Blessing
2 Mutagenic Growth
4 Groundswell
1 Force Spike
2 Spell Pierce
2 Daze
8 Snow-Covered Forest
7 Snow-Covered Island
1 Terramorphic Expanse
1 Evolving Wilds
3 Scale Up
SB: 1 Taunting Elf
SB: 3 Scattershot Archer
SB: 2 Nature's Claim
SB: 4 Gut Shot
SB: 2 Giant Growth
SB: 2 Snap
SB: 1 Dispel
3 Arcum's Astrolabe
4 Glistener Elf
1 Blight Mamba
4 Ichorclaw Myr
4 Blighted Agent
3 Seal of Strength
3 Rancor
1 Unstable Mutation
2 Mental Misstep
1 Apostle's Blessing
2 Mutagenic Growth
4 Groundswell
1 Force Spike
2 Spell Pierce
2 Daze
8 Snow-Covered Forest
7 Snow-Covered Island
1 Terramorphic Expanse
1 Evolving Wilds
3 Scale Up
SB: 1 Taunting Elf
SB: 3 Scattershot Archer
SB: 2 Nature's Claim
SB: 4 Gut Shot
SB: 2 Giant Growth
SB: 2 Snap
SB: 1 Dispel
Lands
8 Snow-Covered Forest
7 Snow-Covered Island
1 Terramorphic Expanse
1 Evolving Wilds
Creatures
4 Glistener Elf
1 Blight Mamba
4 Ichorclaw Myr
4 Blighted Agent
Spells
3 Lotus Petal
8 Snow-Covered Forest
7 Snow-Covered Island
1 Terramorphic Expanse
1 Evolving Wilds
Creatures
4 Glistener Elf
1 Blight Mamba
4 Ichorclaw Myr
4 Blighted Agent
Spells
3 Lotus Petal
Mtg-Peasant | |
---|---|
1 | Infect |
2 | Wall Combo |
3 | Mardu Token |
4 | Temur Tron |
- I don't think the counterspells are that good of an idea because they require to be specifically 1 blue up, and they don't do much more than apostle's blessing (maybe daze is still fine but not amazing because of the numerous 1-mana or free removals in the current metagame).
- Being UG has the inconvenience of being slower (you can't double-boost as easily as in mono-G) but has the advantage of being better on the long run thanks to the unblockable agent.
- playing 1 giant growth instead of the last seal of strength is a mistake, you always want to have seal on turn one before playing your creature on turn 2
- Snap proved to be very efficient in the sideboard, it won me two games, once against standard bearer (doing the same job as gut shot but being more versatile, you may want to reduce your gut shot amount in SB), and once coming unexpected against a lethal atog + leaving mana up to play more spells in the turn.
Good luck with that, fellow infected